Right Mouse Click Menu

Clicking the ►RIGHT hand mouse button in different places in Aspire will display a menu with choices which depend on the area of the software being clicked on and/or the object or selection that the mouse cursor is positioned over. This page details some of these areas and the menus that you will see when RIGHT mouse clicking.

2D/3D View

This menu is displayed when you Right mouse click in 2D or 3D View either in the white background of the part or over a selected vector. Most of these options repeat functions and icons described elsewhere in this manual, you should refer to the appropriate section to view how these work.

Many of these options are also Context Sensitive and will appear Greyed out when you right click something which cannot be targeted with that option.

Activate Layer of Selection

Set the Active Layer as the layer the selected item is on currently.

Appearance

This will bring up the following tool Box.

This slider will allow you to increase/decrease the amount of fading applied to this Bitmap/Component when it is not the currently selected item.

This can help if you want it to disappear into the background when working on other things, or to remain promanent and visible when working on other things. The default value for this is 50% and cen be set per item.

Appearance

This will bring up the following tool Box.

This slider will allow you to increase/decrease the amount of fading applied to this Bitmap when it is not the currently selected item.

This can help if you want it to disappear into the background when working on other things, or to remain promanent and visible when working on other things. The default value for this is 50% and cen be set per item.

Component

This allows quick access to options for Components such as changing it Combine Type, or opening its full Component Properties form.

Text

Remove From Curve:

If you have previously added your text to follow a curved Vector, this will allow you to remove it from that curve and return it to its original uncurved state.

Break Block into Lines:

If your text has more then one line of text in it, this will allow you to break that Text Objects into multiple text Objects, each made up of a Single line of the original Text.

Convert to Vectors:

This will convert a Text Object into a set of standard Vectors which can then be edited as normal vectors.

Layer and Side Operations

The Copy to and Move to options are unique to this Right click menu.

They have Level, Layer and Sheet modes, as well as Other Side which are Context sensitive, so will only show options which are applicable to the right clicked item.

  • Copy to allows you to copy an object onto an existing Layer/Level/Sheet or to create a New one to copy it onto.
  • Move to gives you the same choices but moves the original object rather than making a copy.
  • Other Side copies the selected objects onto the other side in a two-sided job. The objects will be transformed so that they match up when looking through the material.
  • Move to Front/Back is 2D View Exclusive and will bring items to the front or rear of other items on that same layer.
  • Move to Up/Down is 3D Exclusive and will Raise or Lower the Components posiotion within its current Level.

Span Editing Menu

If the current selection mode is set to Node Editing, one of two different menus will appear when the user clicks the RIGHT mouse button depending on whether the cursor is currently over a vector Node or a Span of a selected vector in the 2D View.

These menus have functions in them that correspond specifically to this selection and position. The menu shown here will appear when the cursor is over a Span of a vector in Node editing mode.

You can see a variety of choices:

  • Convert the span to a Line, Bezier (curve) or Arc
  • Insert a Point
  • Cut the Vector at that point
  • Delete the Span
  • Insert a Midpoint
  • Keep Bezier Tangency, which will fix the start and end directions of Bezier curves when they are being dragged directly, can be toggled on or off.

From this menu you can also Reverse the direction of the selected vectors, Close any selected open vectors, Join two selected open vectors or Exit node editing mode.

Many of these have corresponding Shortcut keys (shown to the right of the command in the menu) which can be selected from the keyboard when the mouse is in position (over a node-edit vector span) instead of Right Clicking the mouse button to access the menu.

Node Editing Menu

This menu will appear when the cursor is over a Node of a vector in Node editing mode.

You can see a variety of choices:

  • Delete the Point
  • Smooth it
  • Insert a point at a virtual midpoint
  • Cut the vector at that point
  • Change the point to be the Start Point of the vector or extend the vector using the Polyline tool.
  • Horizontal or vertical mirror mode for node editing can be toggled on or off.

From this menu you can also close any selected open vectors, Join two selected open vectors, Exit node editing mode or lastly see and edit the exact XY co-ordinate position of the node by selecting Properties.

Many of these have corresponding Shortcut keys (shown to the right of the command in the menu) which can be selected from the keyboard when the mouse is in position (over a node-edit vector node) instead of Right Clicking the mouse button to access the menu.

Level Menu

When a Level in the Component Tree is selected and you RIGHT mouse click on it then the menu shown below will appear.

The first section allows you to make alterations to the selected level where you can change how the level combines with levels below it, you can choose to show or hide the level's visibility (and consequently the Components on it). Using the Select components option will select all the components within the level.

The next section contains the level effects which apply an effect to the level without affecting the individual components.

  • The Clipping effect will dynamically clip the combined components on the level to the closed vectors which were selected when the effect was checked on.
  • Mirror Mode allows you to mirror the combined components on the level in various ways.
  • Wrapping is available for rotary jobs only and will allow components outside the job area that would otherwise be truncated to wrap around to the other side.

The next section allows you to insert new levels, delete the level and rename the selected level.

The final section of the menu allows you to export the complete contents of the level as a .3dClip file - when re-imported this would come into Aspire as a group.

Component Menu

This menu appears when a Component is selected in the Component Tree and you RIGHT mouse click on it:

The first option allows you to select the way the component combines with the other objects on its Level. You then have the option to position the components grayscale in the 2D View, by moving that to the Front or the Back. You then have the options to Copy and duplicate a component along with the option to Export the selected component as a .3dClip file. If you have more that one component selected you have the option to Group/Ungroup the components. You can delete and rename a component. There is also the option to show components, where you can choose to Show This, Show Only This, Show All But This and Show All. You can Hide a component, where an extra menu allows you to Hide This or Hide All. You can open the properties form for the selected component and the last option allows you to move the component to a new or existing Level within the Component Tree.

Clipart Menu

Import to Level

When you RIGHT click on a piece of clipart in the clipart tab you have the option to import it to a new or existing level in your job. This will position the object in the center of the workspace and add it to the top of the list of Components on the selected Level or if you choose New Level will allow you to enter a name and Combine Mode.

Open Containing Folder

You can also the Folder which contains the clipart file in Windows.

Download

For clipart files included as part of the included clipart packs with the software, you will have the option to download them. See the Clipart guide .

Layer Menu

Activate

Set this layer as the Active Layer.

Show

Select which Layers to show from a set of 4 options, and make them Visible in the Views.

Hide

Select which Layers to hide, and make invisible.

Lock

Lock this layer so that vectors on this layer cannot be selected.

Unlock

Unlock this layer so that vectors on it can be selected.

Insert New Layer

Create a new empty Layer, above the layer which was right clicked.

Delete

Delete this layer

Rename

Rename this Layer

Merge Visible

Collapse all Layers which are set to Visible currently, and place all Objects on those Layers onto this Layer.

Select Layer Vectors

Select all Vectors on this Layer in the View.

Toolpath List Menu

When you RIGHT click on a toolpath name within the Toolpath List there are various options you are presented with to alter this toolpath. You can show a toolpath where you have the option to

  • Show This,
  • Show Only This,
  • Show All But This
  • Show All With This Tool
  • Show All.

This toggles the visibility of the Toolpaths according to your choice. The next option allows you to Hide This or Hide All your toolpaths. Activate Sheet will make the sheet associated with the selected toolpath the active one.

You can Edit, Rename or Duplicate the selected toolpath. The Recalculate submenu allows you to recalculate the selected toolpath, visible toolpaths or all toolpaths with any updated geometry selections.

Create an Empty Group will create an empty toolpath group which you can later place toolpaths inside. Group Visible will create a toolpath group containing the visible toolpaths.

Ungroup allows you to remove a toolpath group while preserving the toolpaths it contains. The Delete submenu allows you to delete one or more toolpaths, where you can Delete This, Delete All Invisible, Delete All Visible and Delete All.