The 3D Texture Machining functionality uses a specialized toolpath algorithm and the shape of the tool to generate a textured finish on the part.
Clicking the button opens the Tool Database from which the required tool can be selected. See the section on the Tool Database for more information on this. Clicking the button opens the Edit Tool form which allows the cutting parameters for the selected tool to be modified, without changing the master information in the database. Hovering the mouse cursor over the tool name will display a tool tip indicating where in the Tool Database the tool was selected from.
By default this option is unchecked and the texture form will generate a random texture pattern using any selected vectors as a clipping area. If this option is checked, ✓ the currently selected vectors will be used as the pattern for the texture and the only options available will be 'max. Cut Depth' and 'min. Depth' to control the depth of the cuts along the selected vectors.
This option is only available when using selected vectors as patterns. If this option is checked ✓ each of the selected contours is cut using a fluting move, otherwise each of the contours is cut with a regular profile move. The resulting textures may look very different because of this small change.
The maximum depth any of the carved scallops will be machined to and is specified in the job units.
Using the slider this is specified as a percentage (%) of the Max. Cut Depth and controls the minimum depth any of the scallops will be machined to.
For example, with a Max Cut Depth = 0.200 inches and a Min Cut Depth of 0.050 inches, the depth of the carved scallops will range randomly between 0.200 inches and 0.050 inches.
Specifies the maximum length for any of the carved grooves and is specified in the job units.
Using the Slider this is specified as a percentage of the Max Cut Length and controls the minimum length any of the carved grooves.
The percentage (%) of the Max Cut Length that each scallop is allowed to overlap the adjacent scallop running along the cutting direction. Where, 1% will result in almost zero overlap of adjacent scallops 50% will result in some of the scallops being machined half way over the adjacent scallop.
Using the slider this is specified as a percentage of the Max Overlap. Overlap variation of 100% = the Max Overlap and random pattern Overlap variation of 1% = No Overlap and an almost constant pattern.
The distance between each parallel set of lines of carved scallops.
The direction the texture is machined across the surface, an angle of zero is parallel to the X axis, examples of setting the angle to 45 and 90° can be seen below.