Distort Object

This tool allows you to bend and flex a vector or component by manipulating a distortion envelope using standard node editing tools. You can select one or more vectors or components and then use one of the three different tool modes to create your initial distortion envelope.

Multiple Objects

You can distort several vectors or components at once but you cannot distort a mixture of vectors and components together in a single operation.

Once the distortion envelope has been created, you can use the node editing tools to add or edit its nodes and spans. As you alter the shape of the envelope the associated object will be distorted to reflect the changes.

Watch this video to see this in action:

Layers

When distorting a selection of objects which fall on different layers, the result will be created on the layer of the first object in the selection.

Use Rotated Bounds

This option is only supported if you only have one object selected to distort. It makes use of the local rotation of the object as shown in the Selection Tool.

When this option is ticked,

  • The initial distortion envelope is created along the transformed bounds of the selected object.
  • When distorting along a curve (or two), the object is distorted on the curve in its local transformation. This is useful if you're distorting a rotated object onto a rotated curve, for example.

Bounding Box Distortion

This option is available if you have a selection of vectors or components (Note that you cannot mix vectors and components in this mode). It creates a distortion envelope based on the closest bounding box that can be drawn around your selection. Thus the resulting envelope is always initially a rectangle, comprising four line spans and a node at each corner. Using the normal node editing tools, however, you can modify this envelope as much as you like and the shape within it will be distorted accordingly.

Along a Single Curve

This option is only available if the last item in your selection is an open vector that can be used to define a curve, above which the other selected objects will be distorted. The distorted object can comprise one or more vectors or one or more components, but not both.

Using this option, you will usually end up with your objects bent to match the curve in your original selection. The distortion curve itself is left unchanged by this operation.

Between Two Curves

This option will become available if the last two objects in the current selection are open vectors, between which the other objects can be distorted.

Baking Distortion into an Object

Once an object has been distorted, node editing will always relate to the object's distortion envelope. If you wish to edit a distorted vector directly again, you will first need to permanently apply the distortion to the shape.

If you select an object that already has a distortion envelope while in the Distort Object tool, the button will be available. Clicking this button will permanently apply your current distortion and you will then be able to either distort the object again (with new settings), or node edit the shape directly.

Usable In Both Views

This tool can be used in both the 2D and 3D View.

2D View offers a more direct way to view your vectors while the 3D view offers more flexibility to work with Vectors in 3D Designs and to make use of the Edit Boxes.

When in the 2D view, a number of the forms tools will be driven by options in the form only.

  • Middle - Move the vectors (Hold Alt and move the selected objects in one axis)
  • Middle - Click a second time to switch to Rotational center. Click and drag the Rotational Anchor to reposition the Rotational Center of the current selection.
  • Corner (White) - Scale the vectors proportionally (Hold Alt for scaling non-proportionally, Shift to scale around the centre)
  • Edges (White) - Scale the vector in one axis (Hold Shift for scaling proportionally)
  • Corner (Black) - Rotate the vectors (Hold Alt to Rotate in 15° increments) about the Rotation Center.

In the 3D view, there is an expanded number of handles to directly edit the vector within the view, without needing to use the creation form on the left.

In the 3D View, the Handles are:

  • Middle - Move the vectors (Hold Alt to Move the selected objects in one axis)
  • Middle - Click a second time to switch to Rotational center. Click and drag the Rotational Anchor to reposition the Rotational Center of the current selection.
  • Corner (White) - Scale the vectors proportionally (HoldAlt for scaling non-proportionally, orShift to scale around the centre)
  • Edges (Black) - Scale the vector in one axis (Hold Shift for scaling proportionally)
  • Rotation Arrow (Top Black) - Rotate the vectors (Hold Alt to rotate in 15° increments)
  • White circles are properties unique to this tool to allow direct mouse editing of values in the tool form from within the view.

When you select a Transform Handle, it will activate the appropriate Edit Box for that Handle.

If you need an exact value for a field while dragging it, release the mouse button and type in the desired value, followed by Enter to accept the new value.